Saturday, July 4, 2009

Fireworks post-mortem (with less mortem than usual?!)

Today's Fireworks event was the first big-ticket holy-crap no-kidding Brody-tries-to-kill-everyone showcase since we made the transition to the new OtherSpace and implemented action cards.

A lot of people turned out to let me take a few shots at them. I appreciated the opportunity. I dropped 12 Medlidikke pirates into Comorro Station and rendered the sentient vessel unconscious so that she couldn't bring her own impressive array of weapons to bear on the bad guys.

To make reffing a bit cleaner, I rolled for all 12 pirates at the beginning to determine their various result levels. So, for the rest of the fight, there would be a consistent and unchanging outcome for the bad guys. The only variable would be how the good guys did and what cards they might need to employ to overcome the bad guys.

By the end of the fight, Varal, Thayndor Zahir, and Zabyra were badly injured. Seven pirates had been decapitated, disemboweled, plasma-vaped, or neck-shot. The five remaining Medlidikke grabbed Thayndor and teleported out with help from none other than Ancient Shog, everyone's favorite Thul.

First important note: No characters died! Zabyra and Thayndor came close, but Thayndor played his Tier 2 Whoa card and Sheppard came to Zabyra's rescue with a Tier 1 Lucky Break card.

I did not, as Markiel predicted, kill Markiel.

The event was a lot of fun for me. I enjoyed giving the players a challenge, but it wasn't anything they couldn't overcome, and the generosity of players like Sheppard toward Zabyra was really heartening. As it concluded, I'd managed to reintroduce one of the game's oldest villains (Shog!), introduced some new villains (the Medlidikke, up close and personal), and dropped a mysterious dozen Phyrrian warships on Comorro's doorstep.

What's up with that shit? You'll just have to wait and see.

No comments: